The History of PlayStation Games
The Sony interactive entertainment or game stations began in 1988, but before then Sony never had a share of the computer gaming market, though, the company was involved in the making of MSX chips and C-ROM devices, in the home-made computer industry.
By 1988, the Nintendo 8-bit Fist was in full control of the gaming industry, with Sega still struggling to make an impact. In the year 1988 Sony made a deal with Nintendo to design and launch a CD-ROM drive to create the super NES that was released 18 months after the deal.
With the use of this super disc technology, Sony started developing started creating what has become the Sony PlayStation, today. It was initially referred to as the “Super Disc,” and was supposed to be able to play on the SNES cartridges and CD-ROMs. By 1990 Sony became the whole licenser of the Super Disc, and Nintendo was surviving at the mercy of Sony.
The 1991 Multimedia revolution
The 1991 release of the multimedia device known as CD-I was a key landmark in the multimedia revolution of PlayStation games. Sony and Phillips jointly produced the CD-I. The Multimedia device was being used in conjunction with CD-ROM, but it was later discovered that CD-I was way too much expensive for the commercial market, but its arrival ensures that CD-ROM became grounded as the medium of gaming entertainment.
In 1988 Sony was already producing the primary audio chip of the cartridge based NES gaming platform. In 1991, Sony announced that it was working on its first PlayStation, and the same day Nintendo announced that it was working with Philips, but didn’t mention its alliance with Sony. The effect of this was that Sony had to take legal action against Nintendo, but the latter escaped without paying any penalty.
In 1992 Sony proposed the launch of Sega Multimedia Entertainment System, though there was little success about this gaming software. In 1993 Sony released its second PlayStation – X, or PS-X, and by this time, the usual cartridge ports had gone, while PS-X became a dedicated game machine and it was straightforward to use. The PS-X was the first full multimedia PlayStation ever produced.
With the launch of PS-X, PlayStation discovered the need to incorporate 3D graphics into its gaming entertainment. This lead to the development of the Graphical Processing Unit – GPU that backs the CPU and allowed for the elaboration of a 1024 k resolution. At this point, PlayStation had introduced an impressive display for its PlayStation.
From 1992 to 1998, Sony was able to develop all peripherals for its PS-X, these include Joy Pad, Mouse, Adaptor, and consoles. By 1996 more than 1 million PS-X were sold in Japan alone, following a successful launch but the market was becoming competitive with the likes of Nintendo-64 game.
Subsequent development, upgrading, and updating of PlayStation software resulted in the birth of several gaming platforms, these are:
- Minecraft (May 2009),
- Grand Theft Auto (September 2013),
- Overwatch( May 2016),
- FIFA 18, (September 2017),
- Dragon Quest XI (July 2017),
- Grand Theft Auto: San Andreas (October 2004),
- Destiny 2( September 2017),
- Minecraft: Pocket Edition (December 2016),
- World of Tanks (August 2010),
- The Sims 4 (August 2014),
- ARK: Survival Evolved (August 2017),
- Tom Clancy’s Rainbow Six Siege (December 2015),
- Call of Duty: WWII (November 2017),
- Battlefield 1 (October 2016),
- Plants vs. Zombies (May 2009),
- FIFA 17 ( September 2016).
PlayStation gaming platforms have become the leading gaming platform in the mainstream gaming industry, and it appears Nintendo will continue to play second fiddle, though the latter is ahead of all other smaller gaming manufacturers.